TAESC RELEASE BETA 6.7


Removed/Merged Units
--------------------

Arm Sky Crane (T2 VTOL transport), renamed T3 'Condor/Roc' to Sky Crane 

Core Ambassador (T3 VTOL transport), Emissary moved to T3 with increased capacity



Fixed
-----

Fixed all range ring and anti-nuke coverage values (from 510 to 512)

Fixed missing torpedo and depthcharge damage adjustments to Commanders and Decoys

Fixed some slow animation effects on some explosions

Fixed (I hope) some locking issues associated with all mobile flakkers

Fixed Sky Crane (Condor/Roc) ability to lift enemy Commanders




General Completed
-----------------

Lowered Arm and Core Decoy Commander Metal cost (-12.5%) 

Removed 'X' Class explosion animations.

Configured all subs with 4x damage modifier (vs. non-sea based surface weapons) - base value is normalized amount




T1 Completed
------------

Increased Arm and Core Wind Generator Metal costs (+10% or between 6.5 and 6.6 costs)

Increased Arm and Core Light Laser Metal cost (+20%), Energy cost and Buildtime (+10)

Increased Arm and Core Floating Light Laser Metal cost (+20%), Energy cost and Buildtime (+10)

Decreased Core A.K, Gator weapon ROF (-10% or back to 6.2.0)

Lowered Arm and Core Hovertank aiming speed (-25%), pitch speed (-50%)

Reduced Arm and Core Transport Ship armor (-20%)

Reduced Arm and Core Transport Hover armor (-15%)

Improved Arm and Core Mine Layer Vehicle speeds (1.4->1.7 / 1.5->1.8 respectively)

Lowered Arm and Core T1 Bomber LOS (480->448)

Lowered Arm and Core Spy Plane Radar (1024->768) 




T2 Completed
------------

Increased Core Goliath weapon reload time (1.4->1.5) 

Reduced Core Rapier AOE (48->16), increased ROF (1.2->0.4), added sprayangle (1024), 3 bursts per shot

Improved Arm and Core T2 Fighter weapon range (+12.5%)

Increased Arm and Core T2 Bomber weapon reload rate (.12->.135), lowered edgeeffectiveness (0.75->0.25)

Increased Arm Stalker Metal costs and Buildtime (+50%), increased Energy costs (+100%), reduced armor (-20%)

Increased Arm Shooter weapon DPS (120->166)

Increased Arm Penetrator armor (+8%)

Reduced Core Can weapon range and LOS (360->320)  




T3 Completed
------------

Increased Decimator armor back to 6.5 level, increased ROF (2x), reduce DPS (2x)

Lowered Arm and Core Nuclear Missile weapon AOE (2048->1024) and SFX animation
 


 
T4 Completed
------------

Lowered Core B.F.G. weapon AOE (2048->1024), DPS (28.8k->19.2k), ROF (60->16 seconds), and SFX animation

 

 
Pending/Notes
-------------

XXX Ensure all units are in height table

XXX Compile all transports/teleporters!

XXX Remove excess files from sub-folders

XXX Ensure all VTOLs are added to weapon damage tables

XXX Organize all weapon IDs

EEE Eliminated ability to detect Commanders on the minimap via reclaim

EEE Increased +ATM value to unlimited for unit testing/sandbox play

EEE Increased pathfinding cycles from 1333 to 66650

EEE Increased maximum unit draw size to 1280x1280 (600x600)

EEE Increased unit limit from 512 to 16000

EEE Add unlimited sound channels  

EEE CTRL-F now selects idle factories


higher sweetspots for some units 

hoverplants @300 more metal?

Hoverplants not built by comms?

Fix all radar rings for mega map (universal size of 64? or 1)

MLVs cheaper TAC/NukeMines? better armor?

big air corpses on ground? can be done by lowering body to ground - would be cool

com dgun delay

fix adv. cons speeds

con speeds - adjust for all tiers or make even...

personal jamming for pop-ups when closed? including corplas and upgraded variants

uca menu

t2 bats, AA ship corpses

speed up mbt/beh acceleration

set armored to 1 for all VTOLs after build 100%

energy cost to mcv/dread fire...

maps more rocks/trees/deposits rude counry/inversed etc

arm stratus meh - nuke bomber every 3-4 seconds

shields/upgrades cheaper?

t3 AA add but $$$ decent anti bomber...

fix unload on hovers? arm t4?

AI easy com needs to build solars

corbulk+all vtol transports explosions broken?

olympus looks shit in deep water

armforge smoke is a joke

armt3 fighter?

make sure no comm lift or vermin lift at t2 and t3!!!!

add missiles to arm transport VTOLs? 

air units - add cannot be transported tag? should players be able to steal enemy air cons? maybe just them?

add desc to carriers (produces energy?)

carriers nano assist?

fix all energy settings for mobile units

shock some defensive AA?

really need captial effects!

///dread missiles less flight time! add tracks?

add unit levels tag cats - can wait

lower HP workertime? 180 seems high? seems ok actually

help menu in readme - expand?

antistun tag for all T3? remove cor corssub_surface?

armnova not in AI

rebuild target category system

***turn off builder=1 for all weapon upgrades and units not stockpiling and test again...

smoke effects from zero? need cap effects like from zenith...

***punishers/guardian min barrels... check these and others

armbulk BP needed

ai building CORTAC lol

remove AI building nukes and TACs for now? is that issue or is it something else? LRPCs? check for makenuke and make anti

confirm no forge sparking - animate when building

fix shock heights for tele/trans scripts

AI: fix nsub script - don't forget loading

AI: turn off lance/titan on default ai?

add patron, spot to AI

con hover locking?

remove scram or restore? add bubbles to core sonar jammer?

seperate out explosions to reduce file size?

qaz: T2 labs E 2-3x higher?

add sonar thingys to radar planes?

ai planes need huge LOS

hot keys for factories?

mant armored shell when not firing?

add 3rd party features to ESC for decimator lag fix

t4 saucer to build all units! 

Rocket flaks for wing 

deploy time for cons?

fix spot nano anims / add stripes? 

MLVs need uw mine...

aiming speed on FH and heavy hovers?

add UH rock teeth...

add capitial unit dmg effects

Smoke effects on arm mcv when damaged look bad - add uw bubbles when hurt too? - need to fix this for a lot of capital units

smoke effects with orange flames?

Add expanded map view text box - is there really one of these with TA 4?

Decide on flares for ALL laser towers or not 

Add sounds to splashes

FIX Rancor tertiary weapon jamming - single fire?

FIX arm and core floating MRPC animations? 

FIX mm/mmm/forge/uwmm fix test giving to enemy - use detect enemy nearby on start (once) to force shutdown

FIX check static tac missile hiding? 

FIX - Cleanup scripts for shields

FIX shading on uw buildings needs to be consistent

FIX unify for loops? does not seem to work

FIX recoil in timmy?

FIX signals on arm flags - check dreads...

FIX MUATs when on Carriers/Pads

FIX Core GUI long buttons to B/W when no options available

FIX unit kill scripts


7.0 Merge spies/rez - necro for core, farv for Arm?

7.0 New models for MLVs - armored/amphib cons?

7.0 New T1 Torpedo launcher plane 

7.0 Map sounds using 0 dmg weapons / paralyzer = 1;

7.0 MDFs?

7.0 AI Facs!


7.0 Put intro music back in (16 bit?)

7.0 Add 16 bit sounds back?

7.0 Custom installer - http://www.jrsoftware.org/isinfo.php

7.0 Custome exe

7.0 Omni Sonar Jam?

7.0 Omni spy hack?

7.0 Spy drain Metal Storages

7.0 Torpedo damages vs land buildings


ADD Arm and Core L3 AA?

ADD Mini GUI

ADD Banking subs and hovers? 

ADD mobile upgrades! Chevrons on upgrade

	- all units 
	- T1 = 25% ROF boost or 25% armor
	- T2 = 10% ROF boost or 10% armor
	- T3 = Special (see below)
	- Beh/Cent (LLT / AA?)
	- Raptor (Rockets) / Vind (BLODs?)
	- Jugg/Siege (BLOD / ROF?)
	- Decoys


??? Remove seaplane plat for sea planes? replace with fhp? slowt 2/7

??? FHP for T3? or seaplane in 3/5 slot? remove gants

??? Mobile detects / shield mobiles when they are stopped?

??? 192 pic for shields, charge?

??? Mex upgrades? - no / moho upgrades? - maybe

??? Ships immune to para - armcarry...etc...

??? Hover trans should not be teleportable same for carriers?

??? Light vehicle artillery? redundant to kbot :/

??? T2 Sea needs fflak and some kind of surface defense?

??? Bombers - fix offscreening? how?

??? Fix Mission buildings with shields?

??? Make Annihilator/Doomsday taller?

??? Vlaunch as dgun/special cmd fire only // add rocket weapon? Add light?

??? Add ground fire AA option? 

??? Add MT upgrades?

??? Add Mission support back?

??? Merge Arm and Core Dreadnaughts with Battleships? 

??? Penn ship to replace Millienium - keep name?

??? Laser ship to replace Warlord - keep name?

??? Use Devolution front end files to fix rastering problems in start box

??? Increase unload area of transport ships?




Notes
-----

65536 is max value

Corpse damage values peak at 32768?

//	MinWaterDepth=1;		//Allows for floating unit to be built on land with sealevel of 0
	WaterLine=1;



	
SMB
---

2 missiles ids each for smbs - @special section?

add shields to smbs

add new BPs for smbs?

random movements for core smb - shadows for arms? slow restore speeds

smbs - arm works 10x better, but OP fire it 1/2? costs @ 15kish and range = 2048-2560ish?

arm smb acting oddly - signals? using same weapons? or firing way to fast?

Old smb BP for core?




TRO
---

Floating Adv. Hoverplants

New Front End screen

Magnatron - Talon

Unit Cannon - Talon / 4.0 needed




Thoughts
--------

Ranged unit should have less acceleration and turning... critical...

Core nuke... 
	probably made a wrong firing point
	I think the core silo firing point moves
	when it launches
	however, the ai nukes's restore script kicks in before it can fire

shift + 8 then x

I am seeing a pattern here (and should have spotted it much, much sooner). This entire debate stems mostly from gameplay style and culture: 'OTA' and 'New'. As a general rule it seems that OTA players are passionate about micro and precision skill with a handful of select units (bombers, vehicles, mobile defense, etc.) while 'New' players are about maximizing a larger contingent of diversified units (depending on situation, kbots vs. vehicles, etc.) and are generally more defensive in play style. I highly respect the desires of the OTA camp and especially their openess to some of the needed changes, but we have obviously have won over a huge contingent of players by making a much larger number of tradiationally bad units actually useful. 


'Renegade' for arm T2 hover tank tank, 'Cavilier' Paladin for T3 hover?

Hover names... Dominion, Bruiser, Thug, Boa, Python, Siren, Harpy, etc. 

LLT names Ripper? Scalpel, Slicer, Cutter,  Sabre, Scimitar,  

Need T3 Amphibious tanks? Multi-weapon? Non stunnable


Bugs
----

Teleporter gates crash when linked over 32k pixes (about diagonal of 42x42 map)

Surfaced sub menus cannot be viewed when unit selected (only when unit is 'boxed')

Capturing units with upgrades - does not take upgrade

Any unit loadable unit via transport can be placed on any repair pad 

Hover carriers dont pivot on ramps/slopes - known issue with carrier pad needed to work with upright=1

Rezzed fusions do not gain adjacency bonus (at least when on map edges), they will gain adj bonus when another fusion is built adj.




AI
--

ai should build upg first! 

ai building lancets on slate maps lol

AI no build cheat on easy - stall bug though...

AI gens+mmmks? force ai to build upgrades for fus and arm geo // weapons go to 5 resources + facs to 1

Omnis as resource? for ai so force group 1

Why wont vind attack via AI?

ai mkl/oly versions?

lancets on land lol

make l3 top weighted

less pels on land

less labs

ai TACs

less hcars?

ai no jammers

ai factories with spacers? + 4way

ai mkl - try footprint / it builds guns

ai mobile builders and cheat towers for medium?

AI nukes using AA script so it wont fire at planes - 5.0 nukes with special script?

focus ai on longer ranged units like shooter, jugg, merls, mcv, demolisher, etc

fix ai so it can nuke again? tacs?

Remove rings from shgens, asps, omni so AI will use them?

*********************************************************************************************

TAESC RELEASE BETA 6.6.0

Fixed
-----

Fixed AA weapon lockup and Nuclear missile weapon timer bug for Core T3 Carrier

Fixed AA weapon lockup on Core Skynet

Fixed AA weapon lockup on Arm Stratus 

Fixed name reference to Core Defiler (from Eradicator)

Fixed Arm and Core T2 Battleship corpse values

Fixed improper weapon Energy cost description for Arm Aurora 

Fixed improper builder tag on Core Vindicator

Fixed missing torpedo and depthcharge weapon damages to Arm Stalker



General Completed
-----------------

Reduced all Arm and Core T2, T3, and T4 Air Transport armor (-20%) 



T1 Completed
------------

Decreased Arm and Core T1 Bomber weapon damage to 6.3.1 level (200->180)

Increased Arm and Core T1 Bomber Energy costs (+10%)

Removed stealth from all mines

Modified Core Stun mine to Tactical Nuclear Mine

Modified Core Nuclear mine to Anti-Matter Mine 

Increased Arm and Core Light and Heavy Mine damage (+50%)

Increased Arm and Core T1 Construction Aircraft Metal costs (+10%)

Decreased Arm and Core wind Generator costs (-20%)



T2 Completed
------------

Increased Arm and Core T2 Escort Frigates depthcarge weapon DPS (+25%), modified overall costs (Energy -25%, Builttime -10%, Metal +33%)

Decreased Arm and Core static and mobile Flakker weapon damage (600->480)

Increased Arm and Core Gunship armor (+11%), reduced DPS (-20%), buildtime (-25%), and Metal (-10%)

Decreased Arm and Core Advanced Bomber Flakker weapon ROF (0.3->0.4), and armor (-25%)



T3 Completed
------------

Removed stealth from Core Decimator, increased overall costs (+50%) and energy cost to fire (+200%)

Lowered Arm Aurora armor (12.6k->10k) 

Lowered Core Overlord Metal costs (22k->20k)




*********************************************************************************************

TAESC RELEASE BETA 6.5.0

Fixed
-----

Fixed Core Hydra infinite armor bug when closed.

Fixed uneven weapon fire on Arm Stalker

Fixed Core Inferno Tertiary weapon locking when on land

Fixed Core Rancor Tertiary weapon locking when on land

Fixed Arm Victory Tertiary weapon locking

Fixed Arm Tempest exploding bug after diving

Fixed Core Sanctuary Nuke weapon not firing at maximum range

Fixed zero Metal cost Arm Pelican bug

Fixed Arm Stalker displaying shield effects when killed

Added pitchtolerance weapon tag to all flakkers to improve aiming 

Added 'Q' hotkey for all upgrade build options (removed 'Q' hotkey from all factories and construction units)

Fixed Commander Hack dropping off detected Commanders and/or Decoys

Fixed bug with Core T3 Fusion not pairing properly




Removed Units
-------------

Core Overseer - functions merged with Core Skynet




Changed Units
-------------

Core Patron  - changed role from T2 mobile Fusion to T3 mobile anti-matter bomb




General Completed
-----------------

Increased Arm and Core Commander and Decoy dgun rate of fire from (1.2->4.0) until upgraded.

Increased Arm and Core Commander and Decoy decloak radius (40->60)

Increased Arm amd Core Commander cloak cost while moving (1000->1500), lowered same for Decoy (1000->750)

Increased Arm and Core Commander and Decoy armor (3600->4500/4000->4800)

Removed from all non-BLOD and non-blast weapons special damage vs. Arm and Core Commander and Decoy (note: Crawling bombs are only blast weapon that will do full damage to Commanders and Decoys)

Increased all mobile anti-nuke coverage (1500-2048) and statcic anti-nuke coverage (2000->3072)

Increased Energy costs to T1 and T2 surface firing VTOLs (25-100%), increased buildtime for Arm and Core Gunships (+50%)




T1 Completed
------------

Increased Arm and Core Artillery kbot range (600->640)

Increased Arm and Core T1 Bomber weapon damage (180->200)




T2 Completed
------------

Reduced Core Inferno Tertiary weapon DPS (-20%) now that it is working properly 

Increase Arm and Core T2 Battleship weapon DPS (+5%), removed salvo fire, and increased armor (+20%)

Reduced Core Rapier weapon AOE (48->40) and modified explosion effect

Reduced Arm Lugar speed (0.95->0.8), turnrate (360->270), and DPS (50->45)

Reduced Core Pillager acceleration, turn rate, breakrate (-25%), and DPS (50->45)

Move Core Ambassador to T2 (swapped costs and armor with Emmisary), reduced lift capacity to 4x4 units or less

Increased Arm and Core Spy cloaking cost while moving (250->500)

Added cloaking to Arm Shooter (1000 while moving, 80 decloak), removed SFX when firing, reduced DPS (160->120)

Lowered Arm Penetrator turnrate and acceleration (-25%), LOS (512->448), and DPS (612->500)

Increased Arm and Core mobile flakker unit armor (+20%)




T3 Completed
------------

Increased T3 Strategic Nuclear missile weapon build costs (250%), build time (3->5 minutes), AOE (1280-2048) and weapon damage (14400->28800)

Removed ability for Arm Condor and Core Ambassador to pick up enemy Commanders and Decoys

Increased Arm Demolisher Metal costs (10.7k->13.1k), weapon range (400->960), and Energy per Shot (1125->1500), lowered speed (1.1->0.725) and armor (94500->37800)

Decreased Arm Nova overall costs (-50%) and range (4608->3072)

Increased Arm Aurora Metal costs (14k to 17k), LOS (320->384), and weapon AOE (320->640), lowered EE (0.5->0.25) 

Added CTRL_R tag for Arm and Core Omni towers
 
Removed radar from Core Skynet, increased LOS (1024->1536), and added radar jamming

Moved Core Emmisary back to T3 (swapped costs and armor with Ambassador), doubled transport capacity

Increased Overlord armor (+25%), removed amphibious movement

Increased Arm Tempest Nuclear weapon weapon damage (9600->14400)

Increased Core Sanctuary Nuclear weapon weapon damage (9600->14400)

Increased Arm Vermin weapon weapon damage (9600->14400)

Increased Core Rancor armor (+25%)

Increase Arm Forge and Core Shaper explosion when killed (14400->28800)


 
 
T4 Completed
------------

Increased Arm Stratus armor (+33%)

Increased Arm Gargant armor (+200%)

Swapped tiers back for Core Vindicator (now T4) and Core Decimator (now T3) - adjusted stats accordingly

Modified Core Dragonfly to a very heavy single lifter (can carry Krogoth, Overlord, Empyrrean, or T2 Battleship)

Modified Arm Olympus weapon from ballistic to line of sight, reduced range (-25%)

Increased Core B.F.G. weapon damage (14400->28800)


*********************************************************************************************

TAESC RELEASE BETA 6.3.1 HOTFIX

Fixed
-----

Removed ability for Skycranes to lift Demolisher/Juggernaut class units



T2 Completed
------------

Modified Arm Sky Crane to no longer pick up enemy Commanders or Decoys, restored v6.2 Max Damage

Increased Core Emissary build costs (+25%) and restored v6.2 Max Damage 



T3 Completed
------------

Reduced Arm Demolisher and Core Juggernaut LOS (640->384)




*********************************************************************************************
TAESC RELEASE BETA 6.3.0 


New Units
-----

Arm Condor T3 Heavy Single Lift VTOL Transport (Sky Crane moved to T2)

Core Ambassador T3 Heavy Single Lift VTOL Transport (Emissary moved to T2)

Arm Stalker T2 Battle Sub

Core Phantom Radar Jamming Ship (Restored, retextured)



Fixed
-----

Fixed AI building OTA Seaplanes  

Fixed general weapon conflicts associated with old maps

Fixed AI inability to build T2 and T3 Fusion upgrades

Fixed Core Missile Tower incorrect LOS entry 

Removed improper floater tags from various subs

Improved Target Category system



Completed - Commander/Misc
--------------------------

All special damage weapons now inflict 1/4 damage to Commanders and Decoys

All amphibious units (including Commander and Decoys) take 1/4 damage when fully underwater (some T3 exceptions)

All VTOL units now take 1/4 damage from non-AA unit fire while flying

All fully underwater units take 1/4 damage from surface based weapons and explosions

Increased Core Construction Kbot and Vehicle speeds (1.35->1.5 & 1.2->1.35 respectively) 

Increased overall costs of Teleportation gates (+40%), moved to Commander and Decoy buildmenus only



Completed - T1
--------------

Added stealth to all Arm and Core Mines, adjusted costs

Increased Core A.K, Gator weapon ROF (+10%)

Increased Arm Samson speed (1.1->1.25)

Increased LOS on all Arm and Core T1 land based mobile AA units (+64 LOS)

Lowered Core Leveler weapon DPS (-7.5%), decreased damage to other Levelers (-75%)

Increased Arm and Core HLT and Upgrade Metal costs (+12.5%)

Increased Arm and Core MPRC and Upgrade Energy costs (+33%), Metal costs (+10%), and Buildtime (+50%)

Restored Core Geothermal Riot Cannon Upgrade (from v6.1)

Doubled Arm and Core Hover Transport unit carrying capacity



Completed - T2
--------------

Added Stealth to Arm Pelican, increased speed back to 2.25 (from 2.0), swapped AA for tropedo weapons

Lowered Arm Zeus weapon DPS (-5%)

Increased Core Manticore LOS (320->352)

Improved Core Morty DPS (+6%)

Restored Arm Panther to 6.1.1 configuration, removed Stealth and lightning weapon changes

Lowered Arm and Core Cruiser LOS (512->480)

Lowered Core Gimp health (2875->2300) and weapon DPS (240->225), increased Energy to build (+33%)

Increased Core Inferno heavy flame weapon DPS (+50%) and Metal cost (+10%)

Doubled Metal costs for Arm and Core Crawling Bombs

Lowered Arm and Core Missile Cruiser weapon range and radar coverage (1800->1536), lowered Metal costs (-25%)

Increased Core Emissary health (5565->8900), lowered Metal costs (-10%), moved to T2  

Increased Arm Sky Crane health (4610->6915), lowered Metal costs (-10%), moved to T2    

Increased overall cost to Core Leviathan (+33%), reduced weapon DPS and cost to build (-33%)



Completed - T3
--------------

Swapped tiers for Core Vindicator (now T3) and Core Decimator (now T4) - adjusted stats accordingly

Decreased Arm and Core Mantle Extractor Metal costs (-10%)

Increased Arm Demolisher weapon DPS (+7.5%), lowered cost per shot (-5%)

Decreased Core Juggernaut ROF (3.75->4)

Decreased Arm Nova weapon ROF (2.5->3), increased Energy to fire (1000->2000) and range (+10%)

Decreased Core Overlord weapon ROF (1.2->1.6), increased Metal cost (+15%) and range (+10%), added Radar Jamming

Increased Arm Atlantis LRPC weapon range (+10%)

Increased Core Rancor weapon range (+10%)

Increased Arm and Core T3 Carrier LOS (+33%), decreased Arm primary weapon range (7860->6144), removed automatic targetting and lowered Energy output (1000->250)

Lowered Arm and Core T3 Battleship speeds (-10%)

Reduced Arm and Core Shield Generator armor (-25%), reduced cost to operate shield to 2500 (5000)

Increased Arm T3 Battle Submarine armor (250%) and overall costs (250%)

Increased Core T3 Battle Submarine armor (200%), DPS (+12.5%), and overall costs (250%) 

Increased Core Skynet radar coverage (4096->4608) and cost to operate (250)

Reset Omni Intel Energy cost to operate: LOS = 500, Radar Targeting = 1000, Radar = 2500, Sonar = 2500, Radar Jamming = 5000, Commander Hack = 10000

Added Radar to Core Arbitrator, increased armor (+15%) and overall costs (+25%)

Increased LOS for Commander Hack from 32 to 64

Increased Arm Empyreaan LOS (768->1536) and Sonar (768->1536), removed Radar



Completed - T4
-------------- 

Increased Arm Hercules armor (+25%) 

Increased Core B.F.G. ROF (60->16) and overall costs (+50%)

Increased Arm Stratus ground fire weapon pivot and aiming speeds

Increased Arm Olympus LOS (+50%), range (+20%)

Decreased Arm and Core Flagship ROF (1->3.75/4) and speed (-10%), increased range (+20%), Energy to fire (+500%), and overall costs (+25%)


*********************************************************************************************
TAESC RELEASE BETA 6.2.0 

Removed Units
-------------

Arm Seahawk Seaplane Sonar Plane - Merged with Arm Eagle


Arm Tornado Seaplane Fighter - Merged with Arm Hawk


Arm Albatross Seaplane Torpedo Plane - Merged with Arm Lancet


Core Hunter Seaplane Sonar Plane - Merged with Core Vulture


Core Voodoo Seaplane Fighter - Merged with Core Vamp


Core Typhoon Seaplane Torpedo Plane - Merged with Core Cyclone (Titan)




Fixed
-----

Fixed incorrect Energy use for Arm and Core T1 Metal Makers


Fixed Arm S.P.O.T. movement class (removed amphibous movement)


Fixed missing faces on Arm Missile and Floating Misile Towers


Fixed Arm Vermin unable to be teleported, set proper weight value for transports


Fixed damagemodifier value for Arm Construction VTOL


Fixed various water splash animations


Adjusted all construction unit Metal to Workertime ratios (+25 to -50%) for more consistency between build tiers


Fixed T3 Arm and Core Sub improper acceleration and turrate values




Completed
---------

Reduced Arm and Core Commander and Decoy Commander armor (-25%), adjusted all special damages to 1/2


Increased Arm and Core T1 Construction VTOL Metal costs (+20%)


Increased Arm and Core T1 Construction Kbot Metal costs (+10%)


Increased Arm T1 Construction Vehicle Metal cost (+7.5%)


Decreased Arm and Core T1 Construction Hover costs (-20%) and Workertime (150->90)


Increased Arm and Core T2 Construction VTOL Metal costs (+15%) 


Reduced Arm and Core T2 Construction Kbot Metal costs (-25%)


Reduced Arm and Core T2 Construction Vehicle Metal costs (-10%)


Reduced Arm and Core T2 Construction Sub Metal costs (-10%)


Increased Arm and Core Construction Seaplane Metal costs (+25%), improved Workertimes (90->120)


Increased Arm and Core LRPC/RFLRPC weapon ranges (+20%), reduced ROF (-25%)


Increased Arm Armageddon and Core Dictator weapon range (+20%), reduced ROF (-50%) 


Removed Energy storage capability from Arm and Core Solar Collectors


Increased Arm Anaconda and Core Snapper Metal costs (+25%)


Increased Arm and Core Destroyer DPS (108->112.5), decreased LOS (448->384)


Increased Metal costs to Arm and Core T2 Bombers (+10%), increased armor (+25%)


Moved Arm and Core Torpedo Planes from T1 to T2, increased overall costs, armor, firepower (+250%)


Lowered Arm and Core Energy Storage Energy costs (-25%)
 

Moved Arm and Core Seaplane Platforms to T2 (now built by Advanced Construction Subs)  

 
Replaced Arm and Core Seaplane Fighter, Torpedo, and Sonar Planes with land based variants (retained Construction Seaplane)  


Added Sonar to Arm and Core Radar Planes, increased unit health (+200% Arm, +150% Core)


Increased Arm and Core T2 Battleship Energy costs (+50%), Buildtime (+25%), and armor (+25%)


Added ability to climb steep hills for Arm S.P.O.T.


Decreased Arm and Core Underwater Fusion Reactor adjacency bonuses (500->250)


Unified all non-LOS mine cloak costs to 5 Energy


Lowered Arm Aurora maximum speed (13.5->11.25)


Removed manual single unit load order from all Arm and Core MUATs


Reduced Arm Demolisher weapon DPS (-15%), increased Energy to fire (1500E per salvo)


Restored Core Geothermal Upgrade Cannon to ballistic weapon (less range and ROF than prior ballistic version)


Increased Core Emissary armor (+25%)


Increased Core Leveler armor (900->975)


Reduced Arm and Core Omni radar coverage (15360->12288), increased cost to operate (2.5K->5K)


Reduced Arm and Core Omni Jammer coverage (7680->6144), increased cost to operate (2.5K->5K)


Reduced Arm and Core Omni LOS cost to operate (5k->1K)


Increased Arm and Core Omni Targeting cost to operate (1K->2.5K)


Lowered overall build costs for Arm and Core Omni Towers (~7.5%)


Lowered overall build costs for Arm and Core Upgrade Centers (-33%), increased armor (+80%)


Increased Arm and Core Forge death explosion AOE and DPS when destroyed (+200%)


Decreased Core Juggernaut Primary weapon ROF (4->3.75)


Increased Core Sumo Buildtime and DPS/reload time (+25%) 


Increased Arm Penetrator Buildtime, DPS/reload time (+25%), and death explsoion (+100%), lowered acceleration (-25%)


Increased Arm Centurion and Core Behemoth Buildtime (+10-12.5%), lowered Core Behemoth Energy to build (-8%)


Increased Arm and Core T2 Amphib unit armor when underwater vs. surface weapons (2x), decreased armor vs. underwater weapons (2x) 


Increased Arm Vermin death explosion AOE (+25%), decreased edge effectiveness (-50%)


Reduced Arm Luger and Merl unit speed (1.1->0.95) and acceleration (-25%)


Lowered Arm Empyreaan acceleration (-20%)


Increased Arm Pelican overall build costs (+20%), armor (+20%) and LOS (352->448), lowered speed (-10%)


Removed AA from Arm Panther, added secondary rocket weapon and stealth, set all weapon ranges to 300, reduced lightning weapon DPS (-50%)


Increased Arm Zapper armor (+7.5%), weapon DPS (120->180), reduced weapon range (210->180)


Increased Core Igniter armor (+15%)


Increased Arm Tempest nuclear weapon AOE (+200%), DPS (33%)


Increased Core Sanctuary nuclear weapon AOE (+200%), DPS (33%)


*********************************************************************************************

TAESC RELEASE BETA 6.1 / 6.1.1

New Units
---------

Overseer (Replaces old Patron) - T3 LOS and Radar Jamming vehicle




Modified Units
-------------_

Patron - T2 Mobile Energy Generator (produces 500 Energy when not moving, stores 2,500 Energy)




Removed Units
-------------

Sonar/Radar Jamming Station - Reworking unit and concept




Fixed
-----

Floating Light Laser Energy making bug (6.1.1)


Fixed broken face on Core Minelayer Vehicle


Fixed improper wake location on Arm and Core Minelayer Vehicles 


Fixed missing edgeeffectiveness tag on Core Decimator weapon (0.2)


Fixed Arm Raptor rocket weapon missing special damages to Commanders and Decoys


Fixed Core Inferno and Rancor sweetspot below ground level bug


Added anti-matter shot and explosion for Core B.F.G. weapon


Fixed incorrect Arm Adv. Construction VTOL workertime value (150->90)


Fixed shield animation explosion when Arm Fibber killed




Completed
---------


Reduced Arm and Core Destroyer primary weapon DPS (120->108)


Reduced Arm and Core Cruiser primary weapon DPS (-10%)


Increased Arm and Core Solar Collector Energy output (20->25)


Decreased Arm and Core Wind Generator Metal costs (-15%)


Decreased Arm and Core Tidal Generator Metal costs (-15%), reduced armor (-33%)


Increased Arm and Core Metal (and Floating) Maker Energy to Metal conversion rate (125:1 from 100:1)


Increased Arm and Core T2 Moho (and Underwater Moho) Metal Maker Metal costs (+500%), Increased Energy to Metal conversion rate (100:1 from 83:1)


Increased Arm and Core Underwater Mini fusion Reactor output (+25%), decreased adjacency bonus (50->25)


Increased Arm and Core Resource Generator output (200->250), increased overall costs (+12.5%) 


Increased Arm and Core Fusion Reactor Upgrade costs (+25%)


Decreased Arm Fusion Reactor Metal costs (-5%)


Decreased Arm and Core Experimental Fusion Reactor Energy output (-50%), and overall costs (-20%). Retained 2.5k Energy adjacency bonus


Increased Arm Forge Metal output (to 160), Energy to operate (to 10k), and buildtime (+33%)


Increased Core Shaper Metal output (to 150), Energy to operate (to 10k), and buildtime (+25%)


Increased death explosions for all Arm and Core Fusions and Arm Forge and Core Shaper (+33%)


Increased Floating Light Laser Energy per shot (10->25)


Increased Heavy Laser Energy per shot (75->125), and Floating Heavy Laser (150->250)


Reduced Arm Annihilator armor (10.5k ->7.7k)


Reduced Core Doomsday Machine armor (18.8k -> 15.7k), lowered BLOD weapon damage (2400->2250), lowered range back to 1200 (1500)


Reduced Arm Armageddon armor (-25%), Increased Energy to fire (20K->40K)


Reduced Core Dictator armor (-25%), Increased Energy to fire (25K->50K)


Increased Arm Merl and Core Diplomat Energy and Buildtime costs (+25%), lowered LOS (640->512) and range (1200->1050)


Increased Fido DPS (+4%), decreased shot spread effect.


Lowered Arm Flash armor (625->600)


Lowered Core Shark speed (1.9->1.65), LOS (384->320), Sonar (768->640)


Lowered Arm Piranha speed (2.5->2.25)


Reduced Arm Penetrator Armor (7800->3900), increased weapon DPS and reload time (+20%) and Energy to fire (1250->2500)


Lowered Core Sumo aiming speed (270->120), turnrate (180->160) and LOS (512->480), increased Energy to fire (300->500)


Increased Arm and Core Construction VTOL workertimes (30->60), increased Metal costs (+25%)


Increased Arm and Core Adv. Construction VTOL workertimes (90->120), decreased Metal costs (-20%)


Increased Arm and Core T1 Scout LOS (480->512)


Lowered Arm and Core Advanced Metal Storage capacity (10K to 5K)


Improved Raptor Gauss weapon DPS (+7.5%)


Increased Arm and Core T1 Torpedo Launcher sonar range (480->512)


Decreased Arm and Core T2 Torpedo Launcher weapon and sonar range (900->768), LOS (448->384), increased weapon DPS (266->300)


Increased Core B.F.G. Energy to fire (100K to 500K), Metal to fire (0->5K), AOE (1280->2048), self Energy storage (50K->125K), self Metal Storage (0->25K)


Lowered Arm and Core Flagship LOS (1536->1280)


Increased Core Vindicator weapon range (600->640), increased Energy to fire per shot (500->600)


Increased Arm Stratus LOS (512->640), improved gauss weapon DPS (+25%) 


Lowered Arm Demolisher weapon DPS (1500->1440), increased Energy per shot (240->300)


Lowered Arm Gargant Energy production (5K->2.5K), and Metal Storage (10K->5K)


Reduced Arm and Core Spy LOS (640->512), cloaking cost while moving (500->250), and removed Sonar 


Increased Arm and Core T4 factory armor (+50%)


Increased Energy operating cost for Arm and Core Shields (2.5K->5K), lowered overall build cost (-20%)


Reduced Core Skynet Radar range (-25%)


Increased Juggernaut weapon AOE (192->224), weapon ROF (4.8->4 seconds), and Energy to fire (4.8K->5K)


Increased Core Decimator Metal cost (+5%)


Increased Core Tyrant Metal cost (+7.5%)


Removed Light mine form Arm Flea and Core Mite


Lowered Arm and Core Minelayer Vehicle speeds (2/1.8->1.4/1.5), armor (-50%), and Workertime (60->30)


Reduced Arm and Core Perimeter Beacon LOS (768->640), increased cloak costs (5->25)


Lowered Core Arbitrator overall costs (-10%)


Removed armored state when off for all Arm and Core Metal Extractors


Increased Core Dominator vlaunch aiming pivot speed (+50%)


Lowered Arm S.P.O.T. LOS (768->512), armor (670->520), and overall costs (-20%), removed amphibious buildmenu and movement, added Stealth 


Lowered Arm and Core Perimeter Beacon LOS (640->512)


Increased LOS for Arm and Core Radar kbots (512->640) and Radar Vehicles (640->768)


Increased Arm and Core T2 Mobile Artillery range (1050->1200)


Increased accuracy for Arm and Core T1 Artillery (375->250)


Lowered Core Sumo laser weapon range (720->600)  


Restored Core Inferno Metal costs (5075->6090), lowered armor (-25%)


Restored Arm Shooter 'sniper' style weapon, removed unitsonly and increased weapon DPS (120->160) and range (1050->1200)





*********************************************************************************************
TAESC RELEASE BETA 6.0.0 PREVIEW


New Units
---------

Core Sonar/Radar Jamming Station


Arm S.P.O.T - Support Patrol & Observation Tank


Arm/Core Area Stun Mine




Removed Units
-------------

Arm 'Escort' Radar Jamming Ship (Merged with Arm Fibber Radar Jamming Sub)


Core 'Phantom' Radar Jamming Ship (Replaced with stationary Sonar/Radar Jammer)


Arm/Core Medium Mine




Fixed
-----

Fixed Energy bonus value on Arm and Core Underwater Micro Fusion Plants


Fixed Arm and Core Flagships crashing on death issues 


Fixed Core Vindicator unit description and wrong damagemodifier tag value


Fixed Inferno and Rancor inability to walk up steep shorelines (i.e. Red River North)


Fixed Arm Gargant crashing on death on certain maps, fixed postion of rear cannons


Fixed Core Decimator casuing lag on Urban maps


Fixed Arm Shooter weapon overfire (partially)


Fixed general weapon incompatability with most maps


Fixed clipping and landing animation issues with Core Classified Construction VTOL


Fixed bogus Energy Storage value for Core Copperhead (100->0)


Fixed acceleration bug with Core Manticore (0.8->0.04) 


Fixed buggy cursors for non English versions




Completed
---------

Increased Aurora Armor back to 5.1.9.1 level (10080->12600)


Restored Arm and Core Advanced Bomber weapon damage (+6%)


Reduced Arm Armageddon and Core Dictator weapon ranges back to 10240 (from 12288)


Decreased Core C.O.R.E. Metal and Energy build costs (-20%), reduced laser weapon damage (-33%)


Increased Arm Olympus ROF (30s->15s), lowered weapon damage (19.2k->14.1k), reduced Metal and Energy build costs (-20%) 


Increased Arm and Core MRPC (and MRPC upgrade) Metal costs (+12.5%)


Increased Arm Merl and Core Diplomat Metal costs (+20%)


Lowered Arm Maverick  movement rate (1.4->1.25)


Increased Core Goliath DPS (+6%)


Reduced Arm Penetrator Armor (-10%)


Reduced Arm and Core weapon reload rates for Flak defense and Flak ships (0.2->0.25) 


Increased Core Skynet Flak weapon ROF (0.3->0.25)


Reduced overall cost of Arm and Core Mobile Flak Vehicles (-20%), weapon range (825->750), weapon ROF (0.3->0.5)


Increased Arm and Core Shield/Overcharge Generator Metal costs (+25%), reduced max damage (-25%)


Decreased all Arm and Core shield, armor upgrade bonuses by 25% 


Replaced Arm Stratus Bombs with gauss and rocket cannons, lowered LOS (-50%), increased arm (+25%) and Energy build costs (1500->2250) 


Increased Core Vindicator Energy build costs (1600->2000), weapon DPS (5000->9000), armor (+25%)


Increased Arm Shooter accuracy (reduced weapon velocity from 1500 to 1200


Swapped overall costs between Arm Jethro/Samson and Core Crasher/Slasher


Increased Arm Hammer and Core Thud weapon DPS (+20%), overall costs (+10%)


Decreased Arm and Core Destroyer DPS (135->120)


Reduced Sonar distance on Arm and Core Spies (1080->360)


Reduced Arm Tempest and Core Sanctuary weapon ranges back to 10240 (from 12288)


Lowered Core Inferno Metal costs (6090->5075)

 
Added sonar to Arm Piranha, greatly reduced LOS (384->192) 


Removed Sonar Jamming from Arm Fibber, added Radar Jamming and ability to jam while moving


Relocated Core Patron to Level 2, removed amphibious movement, lowered armor (8203) and Metal costs (1963)


Modified Arm Classified Unit Fabricator to allow units to exit North or South


Increased Core Decimator weapon reload time (1->4 seconds), DPS (+25%), unit speed (2.4->3.2), and overall costs (+50%)


Increased overall Metal costs of Arm Forge and Core Shaper (300%), improved Energy to Metal ratio (55.5->50), decreased Metal output (135/125->100)
 

Reduced Energy output on Arm and Core T2 Carriers (250->100)
 

Reduced Arm Defender/Sentry and Core Pulverizer/Stinger LOS (640->512)


Increased Arm and Core Underwater (Mini Fusion) Powerplant Metal Costs (+33%), increased adjacency output (25->50)


Increased Arm and Core Underwater Fusion adjacency output (250->500)
 
 
Increased Arm and Core Tidal Generator Metal costs (81/82->100/105) 


Decreased Arm T1 Underwater Metal Extractor Energy costs (-66% to match already lowered Core counter value)
 

Increased Arm and Core Experimental Construction Ship Workertimes (330->360)


Improved Arm Millenium and Core Warlord Ballistic Cannon Accuracy (750->375)


Reduced LOS on Arm and Core Radar Vehicles (768->640) and Radar Kbots (640->512)


Modfied Core Geothermal Upgrade weapon to medium range Riot cannon, increased upgrade LOS (640->768) to match weapon range.


Reduced Arm Podger and Core Spoiler armor (5x) when fully underwater, removed non-mine buid options, reduced overall costs (-50%+)


Increased Arm Demolisher unit speed (0.95->1.1), turnrate (96->108), and weapon range (360->400), restored full damage vs. Commanders and Decoys


Increased Core Overlord and Rancor weapon damage (600->750), reduced overlord metal costs (-15%)


Added stealth to Arm Nova


Decreased Core Manticore LOS (352->320), lowered unit acceleration


Increased Arm Panther LOS (320->384)


Increased Arm and Core Experimental (T3) Fusion costs (Metal +10%, Energy +100%, Buildtime +33%), reduced armor (-10%)  


Decreased Arm and Core Advanced Metal Storage armor (-20%)


Reduced velocity of Arm and Core T4 Transport VTOLs (7->5/4.8), added ability to lift single very heavy units (Krogoth, Empyrrean, Overlord), lowered armor (-25%)  


Swapped buildmenu locations with Arm and Core FLLTs and Torpedo Launchers


Decreased Arm and Core Crawling Bomb weapon damage (3200->2400), reduced Metal costs (-25%)


Increased Arm and Core T3 Transport armor (Sky Crane and Emissary) (+100%)






*********************************************************************************************

TAESC RELEASE 5.1.9.2 // PRE-BETA 6.0.0

New Units
---------

Arm T3 Experimental Construction Ship


Core T3 Experimental Construction Ship


Arm T4 Classified Shipyard


Core T4 Classified Shipyard


Core T4 Classified Construction VTOL


Core B.F.G. T4 Nuclear Cannon


Arm Stratus T4 Sky Fortress Nuclear Bomber


Arm Gargant T4 Omni Support Kbot


Core Decimator T3 Shockwave Generator


Arm Moby T2 Submarine Transport


Core Inferno T2 Walking Flamethrower Ship


Arm Vermin T3 Nuclear Crawling Bomb


Core Patron T3 Mobile LOS Vehicle




Restored Units
--------------

Arm Triumph T4 Flagship


Core Sovereign T4 Flagship
 



Fixed
-----

Fixed Core Dictator upgrade description


Fixed CTRL-E Bug on Core Skynet


Fixed Core Adv. Construction Sub LOS (was to low vs. Arm)


Fixed Core Overlord corpse metal value (was to high)


Fixed Arm and Core Transport load/unload rings displaying while building. Modified units for pending mission support


Fixed various shading bugs with Core Fusion units


Updated Arm and Core Floating Light Laser Tower BPs


Fixed Arm Penetrator light timing to match weapon


All Hovercraft are no longer transportable via normal VTOL lifting to fix clipping issues - normal mass transport loading of Hovercrafts still functional 


Fixed all upgraded units to become upgraded corpses when killed (except geos), note: upgraded corpses cannot be resurrected as upgraded units


Fixed core Leveler weapon piviot speed on x-axis


Added firestarter=100; tag to most large explosions to reduce/prevent unit overkill bug


Fixed overcharge fire bug with Arm and Core MRPCs


Fixed missing wakes for Arm and Core Crawling Bombs
  

Added improved sounds for multiple units


 

Completed
---------

Arm and Core Commanders and Decoys are no longer transportable via T1 VTOLs


Reduced LOS, sonar, and radar for Omni Commander Hack (all values to 32)


Decreased accuracy of Arm and Core MRPCs (0->375)


Removed AA missiles from Arm and Core Scout Ships, increased LOS (320->640) and weapon DPS (+20%)


Added AA missiles to Arm and Core T1 Escort Frigates, increased LOS (384->448)


Reduced Arm and Core Torpedo Plane weapon damage (600->480) 


Increased Arm and Core Destoyer weapon damage (225->270) and AOE (48->64), decreased weapon tolerance (250->500), and restored explosion


Decreased Arm and Core Advanced Bomber weapon DPS (-6%)


Lowered reload time on Arm Aurora (30->8 seconds), LOS (512-384), and DPS (16.8k->7.2k). Added Energy to fire (2000) and increased AOE (128->320),  


Lowered Arm and Core Desrtoyer cannon DPS (-6%)


Increased Arm and Core LRPC armor (+66%), decreased reload time (7/8->5/6)


Moved Core Warlord laser to Tertiary to increase effective range of Primary cannons, increased cannon range (1250->1350), decreased DPS (-20%) and accuracy (0->750)


Lowered Arm Millienium cannon range (1500->1200), decreased DPS (-25%), and accuracy (0->750)


Reduced Core Sumo armor (-5%)


Increased Core Doomsday Machine BLOD weapon range (1200->1500) and reload time (2->3)


Increased Arm and Core Spy Kbot cloak cost while moving (200->500)


Decreased Core Juggernaut weapon AOE (256-192), increased ROF (5->4.5) 
 
 
Reduced Arm and Core Tactical Nuclear Missile Silo Metal costs (-25%)


Reduced Arm and Core Strategic Nuclear Missile Silo overall costs (-33%) 


Lowered Core Manticore LOS (384-352)


Lowered Arm and Core Adv. Construction Sub Workertime (300->240)


Lowered Arm and Core Mantle Extractor Metal output (-25%)


Extended range of Arm Armageddon and Core Dictator (+20% / 10240->12288)


Lowered Core Dictator upgrade Energy storage value (75k->25k)


Increased Core Overlord Metal costs (+25%) and armor (+50%), added amphibious movement


Increased Arm Demolisher unit speed (0.8 to 1.1), DPS (1500->1600), and aiming speed (+33%). Reduced DPS vs. Commanders and Decoys (-80%)


Reduced Arm Nova speed (0.8->0.725) and Energy costs to build (591k->374k), Increased range (+33%), lowered DPS (-25%)


Moved Core Vindicator to T4 Classified Foundry, increased overall costs (+50%) armor (2.5x), BLOD weapon DPS (+300%), and cannon range (1250-1350). Decreased cannon weapon DPS (-25%)


Replaced models for Core Experimental Fusion Reactor and Upgrade (BPs needed)


Replaced model for Arm Mantle Extractor (BP needed)


Replaced model for Arm Advanced Metal Storage (BP needed)
 

Lowered Arm and Core T3 main battle tank (Centurion and Behemoth) LOS (512->480 and 480-448)


Lowered Arm Raptor LOS and main weapon range (480->448)
 
 
Lowered Core Krogoth overall weapon firepower(-10%)


Lowered Arm Empyrrean overall costs, cannon and rocket DPS (-25%)


Added Cloaking option to Arm Experimental Fusion (+2500 Energy)


Added Energy and Metal Storage to Core Experimental Fusion (+50K/25K storage respectively), Increased armor


Reduced Arm and Core Shield/Overcharge Generator costs(-25%)


Lowered buildtime for Arm and Core Fast Attack Kbots (-25%)


Increased Arm Zipper armor (440->550), decreased Metal cost (188->170)


Increased Core Freaker DPS (+12.5%)


Increased Sky Crane lifting capacity (to lift Arm Demolisher or Core Juggernaut). Removed ability for units to fire while loaded


Changed Core Zeppelin (Dragonfly) from single lift VTOL Transport to a full MUAT. Can no longer carry very large units (Krogoth, Overlord, Tyrant, etc.)


Lowered Core C.O.R.E. primary weapon damage (4800->3600), added AA/GF vlaunch rockets, removed blast 'horn', modified leg crush weapon to autofire only when enemies near or manually fire for 10 seconds at a time 


Renamed Arm 'Gorgon' to 'Warden'


Lowered Arm and Core AA Hover weapon DPS (-10%)


Reduced Arm Forge and Core Shaper Buildtime (-50%) and Energy (-25%) costs, decreased Metal output (256->135/125), Energy to operate (10K->7.5K), and explosion size and DPS when killed

 
Added Cloaking option to Arm Forge (+2500 Energy)


Increased armor to Core Shaper (+77%) 
 

Added Hovercrafts to Arm Nomad buildmenu selection


Increased Core Rancor overall costs (+15%) and Armor (+60%), lowered LOS (1024-768)


Lowered Arm and Core Hover Carrier weapon DPS (-50%)


Lowered Arm Victory and Core Tyrant overall DPS (-66%) and tertiary weapon range (1200/1050->900/750),  increased overall costs (+5%)


Lowered Arm Shooter Metal costs (1402->1050) and reload time (9->8)


Lowered Arm and Core Amphibious Tank armor (-10%)


Lowered Arm Bulldog and Core Reaper armor (-7.5%/9%) respectively


Lowered Arm Penetrator armor (-10%), improved aiming and weapon tolerance (+10%)


Increased Arm Zeus Metal costs (+11%)


Added Armor to Core Geothermal plant when upgraded




********************************************************************************************
TAESC BETA 5.1.9_1 

Fixed
-----

Fixed bogus Arm and Core FLLT buildpics


Fixed Arm and Core Commander and Decoy weapon restore lockup bug




Completed
---------

Added Arm and Core Hoverplants and Floating Hoverplants back to Commander and Decoy Commander buildmenus


Removed ability for Arm and Core Commanders and Decoy Commanders to build Classified Factories


Reduced Arm and Core MPRC weapon firepower (360->320), and edgeeffectiveness (-50%)


Reduced Core Manticore armor (3021->2416) and weapon firepower (108->100)


Increased Arm and Core Tactical Nuclear Missile Launcher Metal costs (+75%)


Increased Arm and Core Strategic Nuclear Missile Launcher Metal costs (+300%), Energy costs (+200%), and Buildtime (+50%). Increased armor (+50%)


Decreased effects of Nuclear weapons vs. Arm and Core Commanders/Decoys (10% normal damage), Increased effects of Crawling Bombs vs. Arm and Core Commanders/Decoys (50% normal damage)


Added Light Mine to Arm and Core T1 Scavenger kbots


Increased Arm and Core LRPC Buildtime (+25%)


Lowered Arm and Core Nano Repair Tower build distance (768->512)


Increased Arm and Core Resource Generator Metal costs (+15%)


Increased Arm and Core Fusion, Upgrade, and Underwater Reactor Metal costs (+25%)

 
Increased Arm and Core Battle Submarine armor (+200%)


Decreased Arm and Core T2 Battle Cruiser armor (-25%), Increased time to heal (+80%)


Increased Arm Demolisher weapon DPS (+25%)


Lowered or eliminated stun weapon effects to T2.5 (Arm Penetrator, Core Sumo, Battle Cruisers, etc.) and above units


Lowered Core Mobile Tactical Nuclear Missile Launcher movement rate (1.05->0.9), Increased Buildtime (+10%)


Improved all torpedo weapon turn rates (significantly improved Arm and Core T1 Torpedo Launcher weapon turn rate), and increased weapon speed (+20%)


Increased Core Gimp armor (2300->2875), increased torpedo weapon damage (+20%)


Increased Core Immolator Metal costs (+10%), armor value is fine (sweetspot is issue below ground?)
 


********************************************************************************************

TAESC BETA 5.1 TEST 9


New Units
---------

Arm Floating Light Laser Tower


Core Floating Light Laser Tower


Arm Nova Mobile Long Range Plasma Cannon (replaces Demolisher)


Core Arbitrator Mobile Tactical Nuclear Missile


Arm Demolisher Experimental short ranged, burst fire siege tank (new role) 




Removed Units
-------------

Arm Crawler (temporary retrofit)


Arm Triumph (temporary retrofit)


Core Sovereign (temporary retrofit)




New Features
------------

New overcharge animation effect for Arm and Core Overcharge


New explosions for multiple units


New ddraw.dll with improved pathfinding




Fixed
-----

Fixed proximity issue with adjacent overcharge and shield animations


Fixed Core Doomsday Machine displaying shields when killed or self destructed


Fixed all EMG weapons inability to damage Core Spiderbot


Fixed ability to build bogus Arm 'Vanguard' test unit


Fixed missing Hover Carrier corpses


Fixed Arm Capital Shipyards blocking units


Fixed oversized Arm and Core Destroyer cannon explosion animation




Completed
---------

Lowered Core Manticore firepower (-10%)


Lowered Arm and Core Flakker Buildtime (-25%)


Increased Arm and Core T2 Bomber Metal costs (10%)


Reduced Arm and Core T1 and T2 Bomber firepower vs. Commanders and Decoys (50%->20%)


Reduced damage from all torpedo weapons to Commanders and Decoys (-50%)


Reduced damage from all depthcharges to Hovers (-80%) and Commanders and Decoys (-50%)


Added range ring to all MRPCs


Increased Arm Hammer and Core Thud movement rate (to match Rocko/Jethro and Storm/Crasher)


Increased Arm Shooter weapon damage (1000->1200), lowered DPS vs Commanders and Decoys (-80%)


Increased Core Gimp torpedo weapon firepower (+66%)


Decreased Arm Aurora overall costs (-20%), weapon AOE (384->128), and turnrate, breaking, acceleration. Increased armor (2x), ROF (8->30), and firepower (4800->16800) 


Increased Arm Nomad Metal costs(+15%), decreased Buildtime (+40%), removed radar jamming and added radar


Reduced Arm Raptor Metal cost (-5%), removed stealth


Lowered Core Overlord LOS (1024->768), increased weapon range (3072->4096)


Increased ROF (+33%) and DPS (+50%) of Arm Armageddon and Dictator


Increased Arm and Core Shield Generator armor (+50%)


Increased Core Rancor LRPC weapon range (3072->4096)


Increased Arm and Core Hover Carrier weapon firepower (+100%) and reduced Metal costs (-20%)


Increased Arm and Core LRPC weapon AOE to match weapon size (224->256), decreased EE (0.4->0.2)


Increased Arm Olympus weapon Energy cost to fire (20k->50k), area of effect (960->1280), and modified weapon trajectory from LOS to ballistic


Reduced Arm Atlantis LRPC weapon range, increased LRPC weapon firing rate


Removed ability for Arm and Core construction hovers to build Seaplane factories (temporary retrofit?)


Added ability for Arm and Core Comamnders and Decoys to build T4 Classified factories




********************************************************************************************

TAESC BETA 5.1 TEST 8


New Features
------------

Arm and Core Decoy Commanders now fool Commander Hack into seeing them as opposed to the primary Commander. Hack will default back to real Commander if all Decoys are destroyed or back to Omni Tower if all Commanders are destroyed. Decoy spotted will always be last one produced per enemy player.


Arm & Core Omni Sonar Option


All shield effects are now fully animated


Added updated ddraw.dll (xpoy update)



Fixed
-----

Fixed manual fire/aim lock and delay issue on all defensive weapons


Removed redundant explosions 


Fixed Arm and Core Medium Hovers inability to load into transports


Fixed Arm and Core Hover Carriers not repairing VTOLs


Fixed missing Arm Experimental Construction Vehicle corpse


Fixed various construction units unable to build assist large unit upgrades


Fixed improper and/or missing corpses on all upgraded defenses 


Fixed Core Rancor corpse to block on land (with legs) and pass through at sea (no legs)


Fixed missing armored state when shielded on Core Classified Foundry


Fixed missing Core Vindicator engine texturing


Fixed issue with Core T1 Laser units firing over DTs


Fixed issue with Core Doomsday Machine locking up when shielded/veteran


Fixed improper firing mechanics on Arm and Core Floating Heavy Laser Towers, added missing armored state when shielded to Core version




Completed
---------

Reduced damage to Arm and Core Commanders and Decoys from bombers (-50%), all blast/high damage weapons now inflict 20% damage regardless of type 


Reduced all Arm and Core Naval and Hover unit speeds (10-25%)


Modified Core shield upgrade color to match Shield Generator shield


Increased Arm and Core Experimental Construction Vehicle armor


Increased Core Sumo weapon Energy to fire (240->300), lowered LOS (640->512)


Lowered Arm and Core Hoverplant Metal costs (-25%)


Reduced Core Reaper armor (8% 5.1.3 level), increased LOS (320->352), weapon AOE (64->80)


Reduced Core Leveler weapon AOE (80->32), changed weapon explosion, reduced weapon speed


Increased Core Manticore Rocket weapon DPS (108->120)


Increased Arm Spider armor (450->600)


Increased Arm and Core light tank (Stumpy/Raider) weapon DPS (75->80)


Lowered Arm and Core Artillery Vehicle weapon edge effectiveness (0.25->0.2) 


Increased Arm and Core Air Pad Nano Repair Arm range (1024->1536)


Increased Arm and Core Tidal Generator armor (2x)


Lowered Metal costs of Arm and Core Torpedo Launchers (-25%)


Lowered overall costs of Arm and Core Underwater Powerplants (5% Energy and Buildtime), reduced adjacency bonus (50E->25E)


Reduced Arm and Core Nuclear Missile AOE (1536->1280)


Increased Arm Empyrrean armor (+25%), reduced primary weapon firepower (-20%) 


Increased Core Krogoth gauss weapon fire DPS (+25%) 


Modified Arm Maelstrom to a full Battle Sub (removed transport ability)


Increased Arm and Core Mobile Anti-Nuclear Missile Launcher weapon coverage


Increased range of Arm and Core Floating Laser Towers (600->750), reduced ROF (0.75->1.0) 


Increased Arm Warrior movement rate (1.25->1.4) 





*****************************************************************************************

TAESC BETA 5.1 TEST 7


Fixed
-----

Modified and fixed various explosion animations


Fixed weapon timing delay with all Arm and Core Energy weapons




Completed
---------

Renamed old Core B.F.G to Dictator


Modifued Arm Shooter weapon SFX (lightning)


Reduced Arm Armageddon and Core Dictator overall costs (-225%), range (-33%), DPS (-50%)


Increased Arm and Core Nuclear Missile AOE (10% to match blast effect), lowered Edge Effectiveness

Increased Arm Spider weapon range (240->270)


Increased Arm and Core T1 fighter VTOL weapon DPS (+20% - v5.1.3)


reduced all T1 VTOL and T2 Gunship weapon damage to Arm and Core Commanders (-50%) 


Increased Core Morty weapon range (825-900), lowered weapon AOE (56->48)


Lowered Core Juggernaut primary weapon range (1200->1050), improved primary weapon reload time (6->5) 
 


*****************************************************************************************
TAESC BETA 5.1 TEST 6
 

Fixed
-----

Fixed Arm and Core Capital Shipyard corpse values




Completed
---------

Increased Arm Pelican turnrate (400->800), and acceleration (+25%)


Increased Arm Fido Armor (1500->1600)


Decreased armor on Arm and Core Solars (-20%)


Modified Arm Shooter weapon to unitsonly, visible beam weapon, lowered range (1200->1050), reload time (12->10), and damage (1200->1000) 


Increased Core Sumo LOS (512->640)


Decreased Arm Bulldog range (450->420)


Increased Core Manticore weapon DPS (100->108)


Decreased Arm Maverick weapon DPS (-5%)


Increased Core Reaper armor (5540->6042)


Increased Core Goliath armor (10670->11380)




*****************************************************************************************
TAESC BETA 5.1 TEST 5


Fixed
-----

Fixed all 5.1.4 Arm and core Flakker related bugs


Fixed missing Arm and Core increased Fusion/Exp. Fusion Upgrade costs




Completed
---------

Reduced Arm and Core Resource Generator Energy output (-50)


Reduced Core Leveler weapon AOE (96->80), armor (1050->900) and acceleration (0.02->0.01)


Reduced Arm Fido armor (2000->1500)


Decreased Arm and Core Gunship speeds (~5%)


Lowered Core Rapier weapon DPS (100->90)

2
Removed ability to build mines from Arm and Core Scavenger kbots


Increased Arm and T1 Construction Kbot Metal costs (+10%)


Decreased Arm and Core T1 Construction VTOL Metal costs (-20%), Energy/Buildtime (-10%), lowered Workertime (60->30)


Lowered workertime on Arm and Core Minelayer/Amphbious Construction Vehicles (180->150)


Increased Arm and Core Adv. Construction Kbot Metal costs (375->450/406->456)


Decreased Arm and Core T1 Adv.Construction VTOL overall costs (-20%), lowered Workertime (120->90)


Increased Arm and Core Adv. Construction Vehicle Energy costs (+25%) and Workertime (210->240)


Lowered Arm and Core Construction Seaplane Workertime (120->90)


Increased Arm and Core Repair Pad Nano Arm Upgrade Workertime (150->240)


Increased Arm and Core Fusion and Exp. Fusion death explosions, decreased self-destruct explosions


Added ballistic+guided fire to Arm Shooter weapon to improve accuracy and precision.




*****************************************************************************************
TAESC BETA 5.1 TEST 4


New Units
---------

Arm Aegis Shield/Overcharge Generator 


Core Corona Shield/Overcharge Generator


Arm Vulcan (Upgraded Variant) 


Core Buzzsaw (Upgraded Variant) 


Note: 

Shield: 5x armor bonus for all buildings except underwarter
Overcharge: 2x Rate of Fire for all Energy based weapons)




Fixed
-----

Removed duplicate explosion animations


Fixed missing glow effect on upgraded Arm and Core Geothermals


Fixed missing flares from Core Geothermal Cannon


Fixed weapon velocity speed on Arm and Core MRPCs


Fixed open nano bays on Arm and Core Adv. Construction Subs and Mine Layer Vehicles




Completed
---------

Increased Arm Shooter weapon reload time (8->10), decreased unit speed (1.25->1.1), removed unitsonly (!)


Reduced Arm and Core Spy kbot LOS (768->640)


Reduced Arm and Core T1 Vehicle Factory Metal costs (-5%)


Modified Arm and Core Flak weapon explosion animations.


Lowered Metal, Energy, and Resource Storage production on all Arm and Core Construction units (20-50%)


Increased Energy output on Arm and Core Resource Generators (+50)


Reduce adjacency bonus output on all Arm and Core Fusion Reactors (-50%)


Increased overall cost (2x) and armor bonus (+25%) for Arm and Core Fusion Reactor upgrades


Lowered Core Geothermal armor when upgraded (-50%)


Removed Energy bonus from Arm and Core upgraded Geothermals


Removed armor bonus from Arm and Core LRPC upgrades (Buzzsaw and Vulcan -50%)


Restored ability to build upgraded Arm and Core RFLRPCs (Buzzsaw and Vulcan)


Increased armor on Arm and Core Solar Collector when closed (increased delay to close when hit) 


Lowered Arm and Core Experimental Cannon weapon firepower (-50%)


Increased Core Overlord acceleration and turnrate (+10%)


Increased Core Manticore groundfire weapon DPS (+8) 


Increased Core Dominator Metal costs (+64), lowered Armor (-78)


Increased Arm Stumpy and Core Raider aiming rate (+10) and weapon tolerence (+100)


Lowered Core Leveler weapon DPS (-20/12.5%)


Lowered Arm and Core Construction Sub Metal cost and buildtime (-25%), doubled armor


Reduced Core Doomsday Machine armor (-25%)


Reduced Arm and Core Rocket kbot weapon DPS (-10%)


Reduced Arm Fido weapon AOE (56->48) 


Increased Arm Maverick weapon DPS (+5%)


Lowered Arm and Core T1 Fighter VTOL ground weapon DPS (-15%)


Increased Arm Penetrator weapon ROF (8->6) and Armor (+10%)


Increased all Arm and Core Tactical Nuclear Weapon firepower (+50%), lowered edge effectiveness (-50%)


Lowered overall costs of Arm and Core Ressurection Kbots (-25%)


Increased Arm Raptor Metal costs and buildtime (+12.5%)


Decreased Arm Aurora buildtime (-20%)


Lowered Core Sumo range slightly (750->720), increased LOS (480->512) 


Increased Core Juggernaut weapon ROF (5->6), Energy to fire (2.4k->4.8K)


Increased Arm Aurora armor (+15%)


Decreased ROF on Arm and Core Fighter VTOLs (1.6->1.5)


Decreased ROF on Arm and Core Adv. Fighter VTOLs (2.0->1.8)


Increased Arm and Core Seaplane Platform overall costs (+50%)


Restored ability for Arm and Core Exp. Construction Vehicles to produce T3 Gantries


Added Construction units, Decoy Commander, and Exp. construction Vehicle to Arm Nomad build menus 


Decreased Arm Atlantis (T3 Carrier) overall costs (-25%)


Increased Arm Tempest (Nuclear Sub) overall costs (+25 to 125%)


Increased Core Vindicator and Skynet speeds (4.5->4.8)


*****************************************************************************************

TAESC BETA 5.1 TEST 3


Fixed
-----

Fixed improper damage tags on Core Executioner main weapon (vs. air units)


Fixed jamming issues with flakker units


Fixed no assist bug with Arm Penetrator when building from Arm Nomad


Fixed sensor light timing to weapon ROF on Arm Penetrator


Fixed animation errors on several explosions


Fixed multi-reclaim bug via Arm and Core construction VTOLs


Removed Core Decimator due to lag issues
 


Completed
---------

Lowered Arm and Core Fighter ground weapon DPS


Reduced overall costs of all Arm and Core static and mobile land based Flaks


Increased Arm and Core Flak ship weapon ROF, increased Energy costs


Increased weapon tolerance on all Arm and Core Flaks


Reduced blast effect from all unit and building deaths to Arm and Core Commanders and Decoys


Added new explosion SFX for dead Commanders and T4 units


Lowered buildtimes for Arm and Core Fast Attack Kbots


Added sonar to Arm and Core Advanced Construction Subs, increased LOS


Added sonar to Arm and Core Mine Layer/Amphibious Construction Vehicles, lowered LOS


Increased ROF/DPS on Arm and Core T1 Torpedo Launcher weapons  


Reduced Arm and Core Scout Vehicle speed and weapon DPS


Increased Arm and Core Infantry Kbot LOS, and airming rate


Increased Arm Peewee movement rate

 
Increased Arm Empyreaan rocket weapon damage (slightly)


Increased Arm and Core Advanced Radar range


Decreased Arm crawler speed, increased armor 


Removed ability for upgraded Arm and Core commanders to block Omni Commander Hack (confirm if this is cause of detect bug)


Decreased visual effect of Arm and Core Decoy Commander death explosions


Reduced Arm Shooter weapon AOE (Can no longer effectively destroy DTs), increased energy needed to fire weapon


Reduced overall costs of Arm and Core T4 Transports by 25%


Increased positive armored state on Arm and Core T4 Transports when landing for an additional 3 seconds


Increased Core Sumo weapon range and Energy to fire, lowered DPS


Lowered Metal costs of Arm and Core Upgrade Centers by 25% 


Lowered Metal costs of Arm and Core Omni Intel Towers by 25%, both sides now produce all options

 
Lowered Arm Fido weapon AOE


Increased Core Krogoth armor, lowered vlaunch weapon reload time


Decreased Arm Raptor Metal costs and buildtime


Lowered Demolisher LOS and weapon accuracy


Increased Core Overlord LOS


Increased Arm Warrior weapon ROF (higher DPS)


Increased Core Leveler weapon range and armor, lowered unit speed


Lowered Arm and Core Nuclear Mine Energy costs and buildtime


Reduced resource storage capacity on all Arm and Core Construction Vtols 


Increased Metal costs on Arm and Core Adv. Construction Vtols, reduced workertime and buildtime



*****************************************************************************************

TAESC BETA 5.1 TEST 2


Fixed
-----

Reduced lag effect on Core Decimator animations 


Randomized Core Manticore death script to produce corpse or debris


Fixed inability for Arm Fido to force fire to maximum range 


Fixed missing closing animation after Arm and Core HLT and MRPC upgrades are completed


Fixed dgun select bug on Arm Altantis, added missing range ring


Fixed missing range ring on Arm Tantalus 


Fixed wrong death explosion on Arm Aurora and Core Skynet 



Completed
---------

Lowered Arm and Core Destroyer movement rate, increased firepower


Removed tertiary torpedo weapons from Arm and Core Seaplane Torpedo VTOLs 


Reduced Arm and Core LRPC and RFLRPC weapon ranges 


Extended radar range on Arm and Core T3 carriers


Increased repair distance on Arm and Core Repair Pad upgrades


Increase Arm Olympus range, increaded armor


Increased Core C.O.R.E. armor


Increased ROF/DPS on Arm and Core Stealth and Seaplane Fighters


Lowered LOS on most non-carrier surface ships


Increased Arm Aurora armor


Increased Core Skynet Radar range, reduced LOS


Decreased Arm and Core MRPC armor, increased range


Removed stealth from Arm and Core Infrantry Kbots, increased armor


Reduced damage from all Geothermal and Fusion explosions, increased self destruct damage 


Reduced overall costs for Arm and Core Sonar, reduced sonar range


Reduced effectiveness of torpedos vs. all Hovers and Arm Pelicans


Lowered Arm and Core Torpedo Launcher Metal cost, armor, and weapon DPS


Decreased cloaking will standing costs on Arm and Core Commanders and Decoys


Lowered damage inflicted by nuclear and tactical weapons to Arm and Core Commanders


Modified death explosion for Arm and Core Commanders and Decoys


Decreased Core Searcher primary weapon model size



*****************************************************************************************

TAESC BETA 5.1 TEST 1


Fixed
-----

Moved Core Vindicator sweetspot
 

Fixed missing immune to paralyzer tags on Arm Pheonix and Hawk


Fixed missing weapon Energy requirement to fire for Arm Victory


Fixed Arm Nomad exploding when take off option in queue 


Fixed all construction vtols inability to assist large upgrades 



Completed
---------

Lowered all Arm and Core Construction kbot armor values


Lowered Arm and Core Destroyer weapon range, acceleration, and turnrate


Lowered Arm and Core Cruiser acceleration, and turnrate


Lowered Arm and Core Battle Cruiser acceleration, and turnrate


Lowered Arm and Core Rocket Frigate weapon range


Decreased Arm and Core MRPC weapon range and velocity


Decreased Arm and Core Floating MRPC weapon range, velocity, and ROF


Increased Arm Annihilator LOS


Increased Arm Gorgon LOS, armore, weapon speed and range


Decreased Core Reaper armor


Increased Arm and Core Artillery weapon DPS and ROF, lowered edge-effectiveness


Decreased Core Morty weapon DPS, increased AOE


Decreased Arm and Core Flakker ROF (slightly) 


Decreased Arm and Core Floating HLT range, increased ROF


Increased damage of Commander blast to Arm and Core Commanders

 
Increased Arm Flash armor


Increased Core Instigator armor


Increased Core Manticore speed


Increased Core Skynet armor


Lowered Arm and Core AA Frigate build time


Increased Arm Penetrator armor

 
Increased Arm and Core T4 Air transport armor


Improved build distance for all Arm and Core construction vtols


Added additional units buildable by Arm Nomad


Increased Arm Tempest movement rate


Added immunity to Omni Commander Hack for upgraded Arm and Core Commanders


Modified Core Decimator weapon animations, increased weapon firepower, removed amphibious movement 


Change Core Leviathan weapon to tactical nuclear missile, increased overall costs.


Reduced Arm and Core Geothermal Upgrade Energy output 


Lowered Arm Geothermal armor bonus when upgraded


Lowered Core Geothermal upgrade weapon ROF


Lowered Arm and Core MRPC and Floating MRPC armor


Increased Arm Fido weapon firepower (slightly)




******************************************************************************************

TAESC BETA 5.0


New Units
---------

Arm Crawler - Mobile Nuclear Bomb


Core Decimator - Mobile Radiological Emitter



Fixed
-----

Fixed no guard bug with Nomad


Fixed SFX explode on Core Fusion shield


Fixed load ring displaying when Core Emissary first building


Fixed missing semicolon in ARMSBERTHA corpse file



Completed
---------

Increased Arm and Core Experimental Cannon overall costs


Restored Core Sumo weapon values to TEST 8


Restored Core Dominator weapon values to TEST 8, lowered LOS


Sped up Arm Annihilator and Core Doomsday Machine opening/closing animations


Increased Arm and Core T1 Airplant costs, reduced T1 bomber costs and build time 


*************************************************************************************

TAESC BETA 4.3 TEST 9


Fixed
-----

Fixed shading bug on Arm Trident


Fixed lag issue with Commander and Decoys




Completed
---------

Restored upgrade option for Arm Armageddon and Core B.F.G.


Increased Arm Bulldog armor


Restored Arm and Core LRPC accuracy, reduced weapon AOE (slightly)


Increased Arm Fido firepower slightly


Increased core Krogoth Gauss and BLOD weapon range


Increased Arm Stumpy movement rate, reduced armor (slightly)


Increased Core Raider armor (slightly)


Decreased Core Rancor riot weapon range, increased AOE and DPS


Decreased Arm and Core MRPC weapon AOE, increased armor


Decreased Core Geothermal Upgrade weapon AOE (by virtue of MRPC change above)


Increased Core Doomsday Machine armor


Increased Arm Annihilator armor


Increased Core Can laser weapon firepower


Increased Core Sumo laser weapon range, decreased DPS (slightly)


Restored Arm Maverick weapon firepower (previous version)


Increased Core Dominator overall weapon firepower and AOE 


Added ability for AI to use Tactical Nuclear Launchers 


Increased Arm and Core T1 AA vehicle and Kbot weapon firepower 


Increased Arm and Core Missile Hover weapon range and DPS


Reduced Core Skynet flak weapon firepower




********************************************************************************************
TAESC BETA 4.3 TEST 8  




Fixed
-----

Fixed permenant locking bug with Arm Nuclear Missile Launcher (may still require stop order) 


Fixed LLT displaying on Core Behemoth / Centurion?


Fixed description of Arm and Core Classified Transports


Fixed improper bubble emissions from damaged Core Capital Ship Yard


Fixed improper max damage to Core Vamp


Removed ability to load Core Juggernaut from Arm Skycrane


Fixed Arm Empyreaan crash bug on maps with identical sea level and default land heights
 

Fixed multiple impromper corpse values




Completed
---------

Increased Arm and Core Level 1 Bomber overall costs


Lowered aiming rate (slightly) for Arm Bulldog and Centurion


Lowered aiming rate (slightly) for Core Golaith and Behemoth


Lowered Core Morty weapon range


Increased Core Pyro weapon damage


Increased Arm Zeus weapon damage and AOE, reduced range


Decreased Arm Maverick weapon damage (slightly)


Increased Core Manticore weapon damage


Restored ability to partially stun low and medium T3 units 


Increased effectiveness of Core fighters vs Arm 


Increased damage and edge effectiveness of Arm and Core Crawling bombs


Modified Arm and Core Experimental Fusion overall costs (slightly lower)


Decreased Core Juggernaut weapon reload time and weapon edge effectiveness


Increased Arm Shooter weapon range, firepower and reload time


Lowered Arm and Core artillery vehicle rate of fire and edge effectiveness


Added defensive torpedo weapons to Arm Maelstrom


Increased (dramatically) overall costs and firepower of Arm and Core Experimental Cannons, set to permenantly inaccurate


Modified Arm Victory missile weapons to rockets


Modified Core Shield Upgrades to match side color


Increased Arm Guardian/Ambusher and Core Punisher/Toaster AOE and tolerance


Increased Metal costs of Arm and Core Advanced Vehicle and Kbot Factories


Decreased Arm Olympus range (slightly), added option to auto fire


Lowered Arm and Core T3 Experimential Metal Extractor overall costs


Increased Arm and Core Advanced Torpedo Launcher Metal costs


Improved Core Overlord weapon accuracy


Improved Arm Demolisher weapon accuracy


Reduced Arm and Core LRPC/RFLRPC weapon accuracy


Increased Arm and Core Hoverplant overall costs


Removed ability for Arm and Core Commanders and Decoys to build Hoverplants and Teleporter Gates


Added Teleporter Gates to Arm and Core T2 construction unit build menus


Reduced overall costs of Arm and Core T2 Fighters and Bombers






********************************************************************************************

TAESC BETA 4.3 TEST 7  


Fixed
-----

Fixed crashing bug with Arm Tantalus (corrupt gaf file on Commander Hack)


Fixed Arm Nomad opening when landing on pads


Fixed Arm Empyreaan emitting wakes when lifted over water


Fixed missing Energy requirements to fire in Arm Olympus discription


Fixed corpse values for multiple units


Fixed Arm Brawler EMG weapon to match range of Core Rapier


Fixed improper transport loading value assigned to Arm Raptor


Fixed improper weapon damage on Core Tactical Nuke Launcher


Fixed Manticore lock up bug


Fixed Arm GUI displaying on Core Advanced Kbot lab (2nd page) 




Completed
---------

Converted Arm Annihilator and Core Doomsday Machine to auto-pop up when firing


Lowered Arm Raptor armor


Increased BLOD weapon firepower on Core Juggernaut


Lowered overall costs for Arm and Vore Underwater Moho Extractors


Increased weapon rate of fire for Arm Olympus


Lowered Core C.O.R.E. primary weapon firepower and armor


Increased Arm and Core Decoy commander Dgun weapon firepower


Decreased weapon firepower on Core Pyro and Igniter


Increased Arm MERL and Core Diplomat weapon range, and reload time


Modified weapon damage on Arm and Core AA defenses


Increased armor on Arm and Core fighter planes 



********************************************************************************************


TAESC BETA 4.3 TEST 6


New Units
---------

Arm Angler Hover Carrier


Core Refuge Hover Carrier 




Fixed
-----

Fixed CTRL-T Bug on Core Overlord




Completed
---------

Removed Arm and Core Shield Generators  


Modified Arm Nomad model and buildpic


Removed ability to build fully upgraded Arm Vulcan and Core Buzzsaw (must be upgraded)


Changed Core Dragonfly to a single unit heavy lifter


Removed ability for MUATs to carry very large units


Increased Core Gimp firepower


Reduced Arm and Core Amphibious Tank armor


Added AA missiles to Core Manticore


Improved Arm and Core Gunship weapon firepower, armor and range, slightly increased costs


Increased Arm and Core Flagship BLOD weapon ROF


Added Bertha cannon weapon to Arm Atlantis, removed BLOD weapons


Reduced Core Skynet and Vindicator unit speeds


Decreased Arm and Core Artillery vehicle weapon range 


Decreased Arm Big Bertha and Core Intimidator reload rate and edge effectiveness


Increased Core Krogoth footprint size, max damage


Reduced Arm Raptor overall costs, max damage, repair time


///Increased Arm Empyreaan overall costs, LOS?, armor?


Increased Arm Bulldog armor


Increased Core Goliath armor


Increased Core Reaper weapon ROF, restored 2nd barrel


Lowered Arm Shooter range, weapon firepower, range, and costs


Increased Arm Penetrator weapon range, decreased armor and ROF


Increased Arm and Core Gantry overall costs


Modify various buildpic locations


Modified Arm Olympus primary weapon, removed stockpile, increased armor


Increased Core C.O.R.E. armor


Added Energy and Metal storage to Arm Forge and Core Shaper


Added ability for T3 Construction units to build hoverplant


Increased Core Dominator armor


Removed secondary weapon on Arm Centurion and Core Behemoth






*******************************************************************************************************************************************



TAESC BETA 4.3 TEST 5b


B Update
--------

Lowered Core Overlord overall costs 


Increased Core Vindicator costs


Decreased Core Skynet costs




A Update
--------

Fixed Core Geothermal Upgrade weapon not firing


Fixed Energy required description for Arm and Core shields 


Increased armor on Arm and Core Geothermal upgrades



New Units
---------

Arm Triumph Flag Ship


Core Sovereign Flag Ship 


Arm Hercules MUAT


Core Dragonfly MUAT




Fixed
-----

Fixed 0 cost Core Hive bug

 
Fixed Core Experimental Fusion Bonus Enrgy value


Fixed Core Experimental Fusion inability to assist or repair bug


Fixed Core FHLT inability to fire over floating DT bug


Fixed missing Commander damage modifier vs. Core Juggernaut and Arm Demolisher weapons


Fixed improper 'Experimental' description for Core Advanced Energy Storage 


Fixed improper 'Experimental' description for Core Advanced Metal Storage


Fixed Core Copperhead corpse value


Fixed hard to see flares on non-upgraded Core Buzzsaw 


Fixed missing upgrade chevron on Core Experimental Fusion


Fixed missing bubbles to all damaged subs, removed smoke effects 




Completed
---------


Added improved and cheating AI with basic profiles (more improvements to come)


Lowered overall costs of Arm and Core classfield (Level 4) factories


Reduced Arm Olympus Metal costs, increased max damage


Reduced Core C.O.R.E. Metal costs and LOS, increased aiming speed, AOE, and max damage


Removed upgrades from Arm and Core Experimetal Cannons, increased overall costs and firepower


Increased Arm Empyrrean overall costs, reduced speed, LOS and accuracy


Lowered Core Vindicator overall costs


///Increased Core Overlord overall costs and primary weapon reload time


Removed ability for Arm Raptor to be transported via normal transport


Removed ability for Arm Demolisher to be transported via normal transport


Removed ability for Core Juggernaut to be transported via normal transport


Lowered Core Juggernaut primary weapon firepower via increased reload


Reduced Core Igniter weapon firepower, increased armor slightly


Decreased flak weapon firepower on Arm and Core AA Frigates


Increased Arm Maverick weapon firepower slightly


Increased weapon reload time on Arm and Core LRPCs and RFLRPCs, reduced edge effectiveness 


Increased weapon firepower on Arm and Core Tactical Nuclear Missile Launchers


Lowered Arm and Core Shield Generator overall costs by half as well Energy to operate


Increased transport capacity of Arm and Core Transport ships


Increased Arm Shooter weapon damage


Decreased Arm and Core T1 Torpedo Bomber Metal costs, increased weapon firepower


Added 3rd torpedo weapon to Arm and Core Torpedo Seaplanes


Increased Arm and Core Torpedo Launcher Metal costs, lowered Energy costs


Increased Arm and Core Advanced Torpedo Launcher Metal costs, lowered armor


Increased Arm Zeus weapon range, lowered weapon damage slightly


Merged Arm Whale and Arm Maelstrom into single unit, removed torpedeos, increaed transport capacity


Increased Arm Shooter weapon firepower, range, and reload time


Reduced Core Skynet max damage


Reduced overall costs of Arm and Core Mantle Extractors


Increased Arm and Core T1 Submarine max damage


Increased Arm Nomad Energy and Metal storage (when in factory mode)


Decreased Arm Demolisher weapon accuracy, increased AOE





**********************************************************************************************************

TAESC BETA 4.3 TEST 4


Fixed
-----


Fixed flak fire on ground bug, decreased AOE and ROF


Fixed transport loading values for Core Reaper and Manticore


Fixed reclaim bug with Arm and Core Air Repair Pads





Completed
---------


Reduced LOS range on Arm and Core Parimiter Beacons


Increased Arm and Core Construction Kbot speeds


Moved Arm and Core Mine Layer Vehicles back to Level 1,  


Reduced overal costs of Arm and Core Construction Hovercrafts


Lowered DPS of Arm and Core LRPCs/RFLRPCs, increased ROF


Increased Arm Zeus weapon damage


Removed stealth from Arm and Core Advanaced Bombers (this may or may not return)


Removed uograde options from Arm and Core strategic Cannons, increased costs and ROF


Increased Core Skynet overall costs




TAESC BETA 4.3 TEST 3


Fixed
-----

Fixed Core Manticore weapon reload time


Fixed missing wing parts on Core Vindicator


Add missing damage modifier for Arm Underwater Moho Extractor 



Completed
---------

Modified all flak weapons to explode at end of range, increased AOE


Increase Arm and Core Advanced Mine Layer movement speed


Removed weapon hit sound from Arm Shooter


Decreased Arm and Core Laser Heavy Tower costs, increased firepower


Increased Core Behemoth main weapon firepower, changed secondary weapon to Light Lasers


Decreased Arm Zipper weapon firepower and speed


Increased Core Avenger turnrate, reduced movement speed


Increased Core Vindicator BLOD weapon rate of fire


Reduced damage to Commanders from LRPC weapons


Increased Arm Big Bertha and Core Intimidator armor and weapon Energy to fire costs, reduced weapon AOE 


Increased Arm Vulcan and Core Buzzsaw armor and weapon Energy to fire costs 


Decreased build time for Arm and Core Moho Extractors


Decreased build time for Arm and Core Moho Metal Makers


Decreased overall costs and buildtime for Arm and Core Underwater Moho Extractors, increased armor


Decreased overall costs and buildtime for Arm and Core Underwater Metal Makers


Decreased Arm Maverick firepower


Decreased Arm Zipper speed and weapon DPS


Increased Arm and Core Decoy Dgun weapon firepower


Reduced Arm Sky Crane speed (same speed as Arm Atlas)


Reduced Core Emissary speed (same speed as Core Valkyrie)


Reduced Core Skynet armor


Reduced Arm Aurora LOS


Lowered Arm Victory and Core Tyrant overall costs, range, and armor - reclassified as Battleships


Reclassified Arm Millenium and Core Warlord as Battle Cruisers


Lowered overall Core Rancor costs



TAESC BETA 4.3 TEST 2



Fixed
-----

Fixed Arm Experimental Gantry Wreckage texture bugs


Fixed missing Commander modifier on Arm Aurora weapon


///fix transports loading bsub and others (tsub?)


Fixed weapon underfire bug on Arm Olympus


Reduced overfire bug with Arm Centurion and Core Behemoth


Fixed blue bits in Core Intimidator/Buzzsaw weapon explosion animation


Fixed various models with parts not matching script pieces


Fixed Arm Annihilator and Penetrator barrel models


Fixed incorrect storage value on Arm Advanced Metal Storage




Completed
---------

Modified role of Mine Layer Vehicle to Level 2 Amphibious Construction Vehicle / Advanced Mine Layer


Added basic mines to Arm and Core battelfield scavengers


Lowered Arm and Core Gunship armor


Lowered Arm and Core Leve1 Fighter armor


Increased Arm Skycrane and Core Emissary Metal costs, decreased armor


Increased Arm and Core Mantle Extractor armor


Restored Stealth to Arm and Core Advanced Bombers


Decreased Arm and Core Moho Mine Metal costs, increased health


Increased Core Manticore weapon firepower and area of affect


Increased Arm Spider weapon range and stun time 


Decreased Arm and Core Decoy Commander dgun firepower


Reduced Arm Aurora firepower and range


Increased Arm Shooter rate of fire, added stealth


Reduced Core Immolator armor, adjusted costs


Decreased Arm Maverick weapon damage, increased range slightly


Increased Core Pyro armor


Decreased Arm Nomad overall costs


Decreased Core Skynet overall costs  (fixed Script pending)


Decreased Arm Penetrator LOS slightly


Increased Core Morty weapon range


Decreased Core Behemoth weapon range


Decreased Arm Centurion weapon range, increased area of effect


Decreased build time for Arm and Core Anti-Nuke missiles


Decreased build time for Arm and Core Tactical and Operational Nuclear missiles


Reduced effect of normal blast weapons vs. Commanders and Decoys


Increased effect of crawling bomb (Anti-Commander) blast weapons vs. Commanders and Decoys
 

///Decreased Arm and Core Construction kbot speeds? Increase costs?


Modified Core Experimental Gantry to allow units to exit North and South


Decreased Core Dominator weapon range, increased firepower slightly


Reduced Core C.O.R.E armor, increased effectiveness vs. noexplode gauss weapons


Reduced Arm Olympus armor, increased effectiveness vs. noexplode gauss weapons


Increased effectiveness of Arm and Core Dreadnoughts vs. noexplode gauss weapons


Added Seaplane plants to Arm and Core Experimental Construction Vehicle build menus


Remove SFX flash on fire from Arm Demolisher and Core Overlord


Modified Core Vindicator BLOD weapons to fire via turrets, removed AA laser weapons 


Increased Core Morty range


Reduced Core Rancor primary weapon range, reduced Energy to fire


Reduced Arm Zipper and Core Freaker armor





TAESC BETA 4.3 TEST 1



Fixed
-----


Fixed Commander Dgun aiming speed


Fixed Core Dominator rocket underfire 


Fixed improper Energy cost on Core Heavy laser Tower 


Fixed multiple incorrect corpse values


Fixed upgrade costs for several units (to match upgraded unit cost)





Completed
---------


Decreased Construction Kbot costs and increased unit speeds 


Increased Core Dominator firepower (doubled v-launch firepower)


Decreased Arm and Core Heavy Laser Tower Metal costs


Modified Core Reaper weapon to flamethrower, increased firpower and armor, reduced range


Modified Core Manticore weapon to rockets, increased range


Increased Arm Penetrator cost along with range and firepower


Decreased Arm Shooter cost along with firepower and armor, removed stealth


Decreased Arm Bulldog and Core Goliath Energy and Buildtime costs, reduced armor


Increased Core Can weapon range, reduce weapon firepower


Increased Arm and Core Destroyer Metal costs


Reduced Core Immolator costs, armor, and firepower


Increased Core Emissary transport capacity, reduced armor


Increased transport weight of multiple 'heavier' units


Increased Arm and Core rocket kbot weapon reload time


Improved Arm Rocko buildtime and armor


Reduced Arm Flash and Core Gator armor slightly


Reduced Core Raider armor slightly


Increased Arm Stumpy armor slightly


Reduced Arm Peewee and Core AK costs and armor


Reduced Core Gimp weapon range, increased firepower and armor


Increased Core Morty firepower


Increased Arm Fido firepower


Reduced Arm Sky Crane armor


Improved Arm and Core Decoy dgun weapon


Added secondary laser weapons to Core Behemoth


Added secondary anti-air weapon to Arm Centurion


Improved aiming rate for Arm Triton and Core Croc











